Car rides are often the bane of parents with small children to tow along on these trips. Endless questions of “Are we there yet?” and “But what can I do? I’m bored” are the things that make any parent wish for a board game suitable in the environment of a moving car. Enter the Trouble game and many of your troubles with kids going along for the ride may well be eliminated.
Board Description
The board itself is as simple as the rules of the game. It consists of a game board with plastic slots within which the game pieces can be kept in place even in a moving vehicle. Now contrast such a convenient feature with other board games, say, Monopoly that requires a relatively stable surface to be played successfully.
The Trouble’s board also has the characteristic Pop-o-matic dice roller – its signature gimmick that has enthralled kids as far back as the mid-1960s. It is a dome-shaped housing made from clear plastic within which the dice are rolled, in a manner of speaking. The Pop-o-matic is located in the center of the Trouble game board for everyone else to see the results, which is preceded by pressing down and then releasing the dice roller.
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Board Rules
As previously mentioned, the rules of the game are simple. Players race to the finish line by first rolling the dice and then moving forward on the spaces according to the number shown on the dice. Think of snakes and ladders, if you will.
The trouble comes in the form of going back to the starting line when another player lands on the occupied space. However, this rule does not apply when the player’s piece is already on the last few spaces toward the finish line.
Another way to play the Trouble game is as follows:
- Choose the colored piece and then place it on the color-coordinated starting position. The finish line is similarly color-coordinated.
- The players take turns on the Pop-o-matic and the player with the highest number on the dice goes first.
- Each player must pop on the Pop-o-matic with the goal of popping a six. If they fail, the next player tries and so on and so forth until such time that a six is shown on the dice.
- Once a six is popped, the player who rolled moves their piece six spaces forward. If a piece lands on an occupied area, the player who owns that space must move their game piece back to the starting line.
- The game ends when one of the players ends up on the finish line.
Indeed, the Trouble game is no trouble at all despite its name. Kids neither have to learn the rules of the game from a thick booklet nor engage in several practice runs before getting the hang of it. However, these advantages can also be its disadvantages in that many adults and older children can quickly lose interest in the game because of its repetitive nature.
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Still, if the Trouble game can keep the kids out of an adult’s hair during car rides, then it is the best game ever. Besides, who wants to be thinking of answers to geography, politics and economics when one’s mind is full with other concerns primarily how to keep everybody safe in the car?